Sky Frontiers

Day 2 -- Up Way Too Early

Still exploring the ancient Tormium ship We find a ledger most of which is written in Tormium, at the end of the entries is a date in common: exactly 10 years ago today.

Tika’s and Viva’s Mom’s name, Elerry, is listed in a ledger, her name is crossed out as is the name of her adventuring group.

Lord Jerk (the one that gave Tika her psychic powers) with a list of names that are all crossed out.

As we are looking at the last page, more words start appearing: Header Today’s date Characters we don’t recognize.

Fight through the engine room Find a +2 Flesh Grinder Great Axe

We turn on the ship’s engine, take off a little, then hear a loud rumble. We land the ship and run out into the orchard.

We then run outside into the orchard. The engine explodes and a strange, semi-transparent giant snake slithers out through the deck and flys out into the sky.

Abernathy the Archeologist hangs out on his own floating island, he studies old ruins, etc.

The party plans to get the journal translated and to go see Abernathy.

The journal’s entries that have the ship name are now all crossed out. A new entry with a different prefix (rarely used in the book) appears with today’s date and something in Tormium.

XP 1st session: 200 Total XP: 1775 XP: 295

Total XP: 495

Next Friday: Scales of War Next Sunday: board games

Day 1 -- Vire's Rest
The Start

Day 1. Vire’s Rest

We sail our skiff into Vire’s Rest, there are a couple small shrines to a couple of gods. The Docs District is the launch point for expeditions into the frontier. Here are many inns, places to rest, restore supplies, etc.

Outside of town are orchards (but not for eating). A primary export is a breed of moth that weaves a silk that is infused with tiny fibers of the air-ship metal. The fruit trees are full of moth larva.

When the metal is magically lifting, it attracts moisture, causing clouds to gather around the floating islands. This prevented the islands from being spotted from the ground until the airships reached them.

We pay for our berth: 2gp We pay for a week of 3 rooms at the inn: 1gp

The party lands and find the Suspended Dragon. An inn and tavern. We enjoy dinner and singing before going to bed.

At oh-gods-hundred there is a warning bell ringing us from our sleep. We stagger out of bed. Tika runs outside with her falchion in hand, now changed to look like a goliath.

A large ship is coming down in the orchards just outside of town. The party puts on their armor and gear and head for the orchard.

The boat appears to have a name, but it is in a language nobody knows. After some consideration of history, it is identified as the lost language now called Tormium (named after Torm, the first person that found a sample of the old language).

An ancient, lost language is on the side of the boat: Tormium. It looks like where you would put the ship name.

We use grapling hooks to get onto the deck. There are no sailing masts—the ships engineering is beyond current technology and the understanding of sailing air ships.

A large gouge in the deck runs along the ship.

A housing has been smashed and ripped away.

No bodies are seen.

A large staircase leads below deck.

Dim, dark lights are set in the ceiling of the passages. Wooden crates are disintegrating on contact. Decayed debris litters the rooms.

In one storage room we were attacked by ghouls, a gast, and 2 tentacled other-dimensional icky things.

After dispatching the creatures, we found: Silver filigree set with moonstones (250gp) Jade Moth (250gp) 250gp

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

Getting Started
Getting Started


Dana: Paladin Sar: Rogue Dustin: Tika, the Changling Ardent John: Sorcerer Beth: Barbarian Kelley: Invoker


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